Tiling Checker
A texture can look fine on its own and fall apart the moment it repeats. A slightly brighter edge turns into a grid line across the whole wall, and one dark blob turns into a pattern you cannot stop seeing.
This shows the texture tiled 3x3 so both problems are visible at once. The half-offset view shifts everything by half a tile, which moves the edges into the middle of the screen where you actually notice them. Seam highlighting marks the tile borders so you can tell a real break from a feature that happens to sit near one.
The seams are obvious. How do I fix them?
Run the texture through Seamless Maker, which blends the edges together, then check it here again.
It tiles cleanly but still looks repetitive.
Those are two different problems. Even a perfectly seamless texture gives away the grid if it has one high contrast feature. Tone that feature down, or break the repetition up in the shader.
Related: Seamless Maker · Material Preview · Levels