UV Repacker
Wasted UV space is wasted texture resolution. A layout with islands scattered across the tile bakes at a lower effective density than one packed tight, and hand-nudging islands is slow, fiddly work.
This repacks the UVs you already have: every island keeps its shape and its size relative to the others, so texel density stays uniform. Islands are only rotated, moved and scaled together to fill more of the tile. It reads the file in your browser and never uploads it.
Does it change how my textures look?
The UV layout changes, so you rebake or repaint against the new coordinates. Relative island sizes are preserved, so texel density stays even across the model — nothing is stretched.
Why is a small overlap reported?
At low precision the packer rounds island shapes to a grid, which can leave a sliver of overlap. Raise Precision or the Island margin and it clears; the tool flags it rather than shipping it silently.
Related: UV Inspector · Edge Padding