Texel Tools

UV Unwrap

A model with no UVs, or UVs stretched and overlapping past saving, cannot be textured or baked until it is unwrapped. Doing it by hand means marking seams and flattening island by island in a DCC tool.

This generates a UV0 from scratch. It cuts the mesh into islands, flattens each one with as little stretch as it can, and packs them into a single tile. It reads the file in your browser and never uploads it. Existing UVs are ignored — for a layout you want to keep, repack it instead of starting over.

Will this keep my existing UVs?

No. UV Unwrap replaces UV0 with a fresh layout. If your UVs are usable and you only want them packed tighter, use UV Repacker, which keeps every island exactly as it is.

The layout did not fit in one tile — why?

At the chosen resolution the islands needed more than one atlas page. Raise the target resolution so the whole model fits in a single [0,1] tile.

Related: UV Repacker · UV Inspector · Edge Padding